Saturday, 31 January 2015

The Battle of Chippawa Wargame

Our battle of Chippawa scenario ended very similarly to the real battle. The British were outflanked, and both sides took heavy casualties. The British lines were breaking and outflanked on both sides when the game was called. I played the Americans in the woods plus the late arriving 25th US infantry, and the very small unit of 2nd Light Dragoons in this battle. This battle is perfect for a two on two.

Initial deployment. Instead of fighting a long skirmish in the woods, we opted to have all the units involved in the long skirmish take D3 casualties to represent the long battle for the woods. This is where they were when the main British force arrived. Historically, the Britsh Light infantry in the centre of this photo routed Porter's American Indians and militia when they attacked at this point. In our battle they did make them retreat, but they rallied again.

Starting positions at the British end of the table. Norton's Mohawks, Western Natives as well as the Lincoln militia face off against Porter's militia and Indian brigade. The British Regular light companies (they were detached from the regiments) tip the balance in favour of the British.


Porter's brigade breaks when Porter is killed, but rallies. 


Winfield Scott's brigade quickly deploys as the 19th Light Dragoons attempt to charge.



The race for deployment. 

The 19th Light Dragoons fail their charge morale roll and fall back to the British lines.
My American forces; my armies are a mix of Perry, Brigade Games, Knuckleduster, Old Glory and some Victrix (the Perry and Victrix are conversions). My army represents 1813, so most of the line infantry is wrong for 1814. The majority of British troops (and some Hanovarians) used in our scenarios belong to two of the guys that have been playing the battles. So far my British and Canadian troops consists of Canadian troops and specific British units for the War of 1812; 19th Light Dragoons, Voltigeurs, Embodied Militia, rockets, artillery...


The American skirmishers and indians keep getting pushed back by the British lights. Casualties mount in the forest battle.

Both sides jockey for position. The British continue to push back the Americans in the woods. The British 24 pounders unlimber on the road (upper right), but end up being blocked by their own troops for most of the battle.

The 8th Regiment of foot deploys on the American flank, they attempt to charge, but fail their morale check. Probably the game turning point, as a successful charge may have rolled up the a American line.


Both sides have all their artillery and infantry deployed. Units on both sides take heavy casualties from musketry and canister. Towson's battery fires cannister almost point blank into the flank of the 100th Foot.

Jesup's 25th Infantry shoots the 8th foot on the flank as the 1st Foot attempts to charge the British centre. The 2nd US light Dragoons threaten the British right.

The 1st Foot fail their charge as does the 8th, both units take heavy casualties. The 1st Foot retreats and the 8th Foot falters. Both the two American units on the flank do lots of damage to the remaining unit.




The end of the battle. More American guns come down the bridge. The 1st Foot is in retreat and has already taken very heavy casualties. The 8th Foot on the right is isolated and outflanked. On the left the American guns prepare to shoot more canister down the flank of the 100th Foot. At this point the game is called, within a turn or two the British would have routed.

The battle in the woods has remained an even battle. It resulted in the loss of just one British unit, but most of the units on both sides have taken close to 50% casualties.














Sunday, 25 January 2015

The Battle of Montreal 1813; A What If? Scenario and Order of Battle

The Battle of Montreal; A What If? Scenario
November 14th, 1813
What if the Battle of Crysler's Farm did not Happen?


Montreal looking East in 1812. The battle will take part on the fields visible in this painting, between the mountain and the walls of Montreal.


A map of Montreal from 1750's, the top of the map faces West. Montreal was by the largest centre in Canada with 16 000 people. It would have been more developed by 1812.


Isle of Montreal 1824


A zoomed in version of the 1824 map. The battle will take place here.

The historical route of Wilkinsin's flotilla. At number 19 you can see where the Americans crossed back into New York. They were a day or two from Montreal.


Another map of the Island of Montreal. The American flotilla probably intended to land somewhere on the shore of Lake St. Louis. The flotilla was 2 days from Montreal when a much smaller force caught up with them and routed half their army at Crysler's Farm. The American troops fled back onto the New York side of the St. Lawrence River after the battle.

The Americans were caught unprepared, were missing some of their best leaders and a lot of their best troops. The British commander, Colonel Morrison, had been ordered to return to Kingston, he ignored the order based on circumstances, and attacked and routed an American force three times his size.

What if... Morrison had stopped following the American force? If Crysler's Farm had not happened (or even been lost), the Americans had a clear path to Montreal. The British and French were prepared, and a larger battle would have ensued.

A bigger "What if?" Could include Wade Hampton's army which the French force defeated at Chateauguay. I don't think it is realistic to include them, because Chateaguay was fairly small but it was enough to turn them back. 

The Battle of Montreal
November 14th, 1813

American Scenario Rule

1. Linear Tactics; Whole brigades have to have the same formation except to go around terrain and other units.

 

2. Buck and Ball; American Regulars used “Buck and Ball”; a round shot with 3 buck shots, they get +1 to hit at close range.

 

3. Ammunition Problems; American troops carried less ammunition than their British counter parts, and had logistical problems becoming resupplied during battles. Any American infantry unit which rolls a double one for their shooting roll in any turn but their first turn is at half ammunition (inflicts half casualties). A unit will be at full ammunition that does not move or fire for one turn.

 

4. Chosen Men; Up to 12 men maybe deployed as Chosen Men (Rifles). They roll 2D6 per 4 figures. They can form part of the skirmish screen or operate independently. They do not need to stay within 18 inches of close order units. This unit has a range of 17 inches.


American Order of Battle
Overall Command; Major General James Wilkinson (poor)

*These numbers are based on Donald Graves' order of battle from "Fields of Glory". They have been adjusted down 20% based on the sickness and desertion rates reported in the book during this campaign. The first number for each unit is the number of troops, the second my number of models I am representing them with (at 1 = 15); in many cases I am combining similar small units in the same brigade.

Total American Forces
5190 Infantry
390 Cavalry
24 Field Guns
18 Seige Guns



1st Brigade; 1030 men
2nd in Command; Brigadier General John Boyd (Average)
*Backup Command;  Colonel Isaac Coles (Average)

5th Regiment; 420 men X 30 (2nd Line)
-1 morale
*Round down half casualties at long range only

12th Regiment; 300 men X 36 (includes 13th) (2nd Line)
-1 morale
*Round down half casualties at long range only

13th Regiment; 310 men  (2nd Line)

3rd Artillery Regiment; 3 X 12 pounders; 2 Guns (Line)



2nd Brigade; 960 men
Command; Brigadier General Jacob Brown (Average)


6th Regiment; 300 men X 30 + 9 skirmishers (includes 15th) (Line) 
+1 to shooting at close range

15th Regiment; 300 men (Line) 

22nd Regiment; 360 men X 24 (2nd Line)  
-1 morale
*Round down half casualties at long range only

Light Artillery Regiment; Line 4 X 6 pounders; 2 Guns (Line)



3rd Brigade; 1100 men
Command; Brigadier General Leonard Covington (Average)


9th Regiment; 360 men X 24 (2nd Line)
-1 morale
*Round down half casualties at long range only

16th Regiment; 300 men X 24 (Line) 
+1 to shooting at close range

25th Regiment; 440 men X 24 +6 skirmishers (2nd Line) 
-1 morale
*Round down half casualties at long range only

Light Artillery Regiment; 4 X 6 Pounders; 2 Guns (Line)



4th Brigade; 1050 men
Command; Brigadier General Robert Swartout (Average)

11th Regiment; 360 men X 36  (includes 14th) (2nd Line)
-1 morale
*Round down half casualties at long range only

14th Regiment; 210 men (2nd Line)

21st Regiment; 480 men X 30 +6 skirmishers (2nd Line) 
-1 morale
*Round down half casualties at long range only

2nd Regiment of Foot Artillery; 3 X 12 Pounders; 2 Guns (Line)




Reserve or Elite Brigade; 980 men
Command; Brigadier General Alexander Macomb (Excellent)


3rd Regiment of Artillery (Light Infantry); 300 men X 24 (Line)
*The 3rd Regiment of Artillery and the Light Artillery each had a battalion that fought as infantry, they were considered elite by the Americans. Colonel Winfield Scott in command.
+1 to shooting at close range
*Up to half of this unit can skirmish

20th Regiment / Virginian Volunteers; 200 men X 30 (includes Albany volunteers) (Second Line)
-1 morale
*Round down half casualties at long range only

1st Rifle Regiment; 240 men X 9 (Line)
*this whole formation can skirmish

1st Rifle Regiment; 240 men X 9 (Line)

Chosen Men (Rifles). They roll 2D6 per 4 figures. They can form part of the skirmish screen or operate independently. They do not need to stay within 18 inches of close order units. This unit has a range of 17 inches.


Albany Volunteers (NY); 240 men  (Second Line)

Light Artillery Regiment; 4 X 6 Pounders; 2 Guns (Line)



Cavalry Brigade; 390 men
Command; Major T. Woodward (Average)

1st Light Dragoons; 210 men X 14 (2nd Line)
-1 morale

2nd Light Dragoons; 180 men X 12 (2nd Line)
-1 morale


Artillery Reserves; 
*Not Deployed in this Scenario
Siege Artillery; Heavy Guns X 14 Cannons in Reserve; 8 Guns (Line)




British / Canadian Scenario Rules
1. British Infantry Shooting Bonus; British / Canadian infantry get +1 to shooting rolls when in line. Militia and Indians do not get this bonus.
 

2. Chosen Men; Up to 12 men maybe deployed as Chosen Men (Rifles). They roll 2D6 per 4 figures. They can form part of the skirmish screen or operate independently. They do not need to stay within 18 inches of close order units. This unit has a range of 17 inches.


British Canadian Order of Battle
Command; Sir George Prevost (Average)
Although I can find which units were in Montreal but I have had to invent their brigade structure. I'm confident the real army was similar in organization and numbers.  


Total British and Canadian Forces
Total Infantry; 6550 men (EST)
Cavalry; 250 men
Artillery; 15 Guns
*Pierre Burton gives the number of defenders at 6000 regulars plus several thousand militia. 


1st Brigade; 1050 men
Command; Unknown (Average)

1st Royal Marines Regiment; 450 men X 30 (Veteran)
+1 morale
+1 to shooting in line
+1 to melee
*Can form open order
*Can refuse a flank

2nd Royal Marines Regiment; 400 men X 24 (Veteran)
+1 morale
+1 to shooting in line
+1 to melee
*Can form open order
*Can refuse a flank

Converged Light Infantry; 200 men X 18 (Line)
+1 to shooting in line
*this whole formation can skirmish

Royal Marines Rocket Battery; 2 Sections X 2 Models (Veteran)
+1 morale



2nd Brigade; 1800 men
Command; 
 Unknown (Average)

13th Regiment; 500 men X 36 (Line)
+1 to shooting in line

De Meuron Regiment; 500 men X 36 (Line)  
+1 to shooting in line

103rd Regiment; 800 men X 30 and X 24 (Second Line) 
+1 to shooting in line
-1 morale
*Round down half casualties


3rd Brigade; 1800 men
Command; Unknown (Average)

1st Select Embodied Militia Regiment; 600 men X 40 (2nd Line)
*The SEM units were not militia at all. These were permanent French Canadian provincial regulars. By 1814 I would rate them as line. 
-1 morale
+1 to shooting in line
*Round down half casualties

3rd Select Embodied Militia Regiment; 600 men Line X 40 men (2nd Line) 
-1 morale
+1 to shooting in line
*Round down half casualties

4th Select Embodied Militia Regiment; 600 men X 40 (2nd Line) 
-1 morale
+1 to shooting in line
*Round down half casualties



4th Brigade; 980 men
Command;  Unknown (Average)

Rural Sedentary Militia Regiments Flank Coys; 360 men X 24 (2nd Line)
-1 morale
*Round down half casualties
*Up to 50% can deploy as skirmishers (2nd Rate: 2d6 per 8)

Montreal Uniformed Militia Regiments Flank Coys; 320 men X 24 (2nd Line)
-1 morale
*Round down half casualties
*Up to 50% can deploy as skirmishers (2nd Rate: 2d6 per 8)

Mohawks; 300 men X 24 (2nd Line)

Classed as an open order horde

Move up to half and fire

Can change direction freely

Cannot be unformed (they are already)

Move normally through difficult terrain

Can only charge the front of close order units if they are unformed or faltering

-2 open order modifier

May evade as skirmishers

Ignore brigade morale

If routed immediately disperse

0 Open order melee modifier

Fire as conscripts (-2_with just the front rank of figures

May deploy entirely as skirmishers; 2nd Rate Skirmishers (Roll 2D6 per 8 figures)




Light Brigade; 900 men
Command; 
 Unknown (Average)

2 Coys Frontier Light Infantry; 120 men X 30 (Includes 5th SEM) (Second Line)
*Uniformed as Canadian Voltigeurs
+1 to shooting in line
-1 morale
*Round down half casualties
*Up to 50% can deploy as skirmishers 

6 Coys 5th Select Embodied Militia; 360 men (Second Line)
*This unit of SEM was established as light infantry

Select Embodied Militia Flank Companies; 240 men X 18 (Line)
+1 to shooting in line
*this whole formation can skirmish

Canadian Voyageurs; 180 men X 12 (Line)
Chosen Men (Rifles). They roll 2D6 per 4 figures. They can form part of the skirmish screen or operate independently. They do not need to stay within 18 inches of close order units. This unit has a range of 17 inches.

Cavalry; 250 men
Command;  Unknown (Average)
1 Squadron 19th Light Dragoons; 140 men X 10 (Line)
+1 to melee (superior mounts)

1Troop Royal Montreal LD / 2 Troops Canadian LD; 160 men X 10 (2nd Line)
-1 to morale


Artillery; 
Command;  Unknown (Average)
Royal Foot Artillery; 6 X 6 Pounders; 3 Guns (Veteran)
+1 morale

Royal Marine Artillery; 4 X 6 Pounder Guns, 2 X 5.5 inchHowitzers;  3 Guns (Veteran)
+1 morale 

Royal Marine Artillery; 2 X 8 Inch Howitzers;  1 Gun (Veteran)
+1 morale

Incorporated Montreal Artillery 1 X 6 Pounders; 1 Gun (Second Line)
-1 morale



Reserve; 1960 men
*defending the walls of Montreal

Command; Unknown (Average)

7th Select Embodied Militia Regiment; 500 men X 36 (2nd Line)
*Unlike the 1st through 6th SEM the 7th and 8th were created for the defence of Montreal in the fall of 1813. They were disbanded afterwards. 
-1 morale
+1 to shooting in line
*Round down half casualties

8th Select Embodied Militia Regiment; 500 men Line X 36 men (2nd Line) 
-1 morale
+1 to shooting in line
*Round down half casualties

1st British Montreal Militia Regiment; 320 men X 24 (Conscript) 
*Uniformed as British Infantry
-1 morale
-1 to shooting
-1 to melee

2nd French Montreal Militia Regiment; 320 men X 24 (Conscript) 
*Uniformed as British Infantry
-1 morale
-1 to shooting
-1 to melee

3rd French Montreal Militia Regiment; 320 men X 24  (Conscript) 
*Uniformed as British Infantry
-1 morale
-1 to shooting
-1 to melee

Montreal Militia Artillery 4 X 6; 2 Guns (Second Line)
-1 morale




Tuesday, 20 January 2015

The Battle of Chippawa Scenario Rules

Battle of Chippawa Scenario Rules and Order of Battle

July 5th, 1814








American Army Special Rules

1. Linear Tactics; Whole brigades have to have the same formation except to go around terrain and other units.

 

2. Buck and Ball; American Regulars used “Buck and Ball”; a round shot with 3 buck shots, they get +1 to hit at close range.

 

3. Ammunition Problems; American troops carried less ammunition than their British counter parts, and had logistical problems becoming resupplied during battles. Any American infantry unit which rolls a double one for their shooting roll in any turn but their first turn is at half ammunition. A unit will be at full ammunition that does not move or fire for one turn.

 

4. Chosen Men; Up to 12 men maybe deployed as Chosen Men (Rifles). They roll 2D6 per 4 figures. They can form part of the skirmish screen or operate independently. They do not need to stay within 18 inches of close order units. This unit has a range of 17 inches.

 

British Army Special Rules

1. British Infantry Shooting Bonus; British / Canadian infantry get +1 to shooting rollswhen in line. Militia and Indians do not get this bonus, but flank companies do not round down half ammo. 

 

British Order of Battle

Regulars

1398 infantry  

6 guns

80 Light Dragoons


Irregulars

Flank companies 200 men

Mohawks and Western Warriors 325 men


Total 2003 men, 6 Guns
Overall Command; Major General Phineas Riall


Regulars

Command (Average)


1st Regiment (5 coys 500 men) 400 men X 40 (Veteran)

+1 morale

Can refuse a flank

+1 to shooting in line


8th Regiment (400 to 480 men) 400 men X40(Veteran)

+1 morale

Can refuse a flank

+1 to shooting in line


100th Regiment (450 to 460 men) 414 men X42 (Line)

+1 to shooting in line


Light Companies; 100 from the 1st, 40 from the 8th and 44 from the 100th; Total 184 men X21  (Veteran)

*this whole formation can skirmish

+1 morale

Can refuse a flank

+1 to shooting



Light Troops

Lieutenant-Colonel Thomas Pearson and Major John Norton (Excellent)


2nd Lincoln Militia Flank Companies 200 men X21 (Second Line)
-1 morale

Can deploy up to 50% as skirmishers (2nd rate; 2D6 per 8)


Mohawk Warriors (Total Natives; 300 to 350 men) 210 men X21 (Second Line)
Classed as an open order horde

Move up to half and fire

Can change direction freely

Cannot be unformed (they are already)

Move normally through difficult terrain

Can only charge the front of close order units if they are unformed or faltering

-2 open order modifier

May evade as skirmishers

Ignore brigade morale

If routed immediately disperse

0 Open order melee modifier

Fire as conscripts (-2_with just the front rank of figures

May deploy entirely as skirmishers; 2nd Rate Skirmishers (Roll 2D6 per 8 figures)


Western Warriors 115 men X12 (Conscripts; -1 morale)

Classed as an open order horde

Move up to half and fire

Can change direction freely

Cannot be unformed (they are already)

Move normally through difficult terrain

Can only charge the front of close order units if they are unformed or faltering

-2 open order modifier

May evade as skirmishers

Ignore brigade morale

If routed immediately disperse

0 Open order melee modifier

Fire as conscripts (-2_with just the front rank of figures

May deploy entirely as skirmishers; 2nd Rate Skirmishers (Roll 2D6 per 8 figures)


Detached Unit 

Lisle (Average Commander)

19th Light Dragoons (70 men to 90 men) 80 men = X 8 (Line)



Artillery

Royal Artillery 2 24 Pounders, 1 x 5.5 inch howitzer; 2 Guns (Veteran)
*these are 12 pounders in game terms, but with +1 canister 
+1 morale


Royal Artillery 3 x 6 Pounders; 2 Guns (Veteran)
+1 morale



American Order of Battle

At Start;

1400 regulars

200 Militia

300 Natives

3 Guns

70 Cavalry


Possible Reinforcements;

992 Regulars

4 Guns


Total 1970 men, 3 guns 

Reinforcements

992 men, 4 guns

Overall Commander; Jacob Brown (Average)


1st Brigade
Brigadier General Winfield Scott (Excellent)


9th Regiment (349 to 500 men) 425 men X 40 (Veteran)
+1 morale

Can refuse a flank

+1 to shooting at close range


22nd Regiment (200 men plus 80 men from the 21st Ropes' Coy) 280 men X 30 (Veteran)

+1 morale

Can refuse a flank

+1 to shooting at close range 


11th Regiment (416 to 500 men) 458 men X 42 (Veteran)
+1 morale

Can refuse a flank

+1 to shooting at close range


25th Regiment (354 to 360 men) 300 men X 30 (Veteran)
+1 morale

Can refuse a flank

+1 to shooting at close range


Artillery

Capt. Nathan Towson's 2nd / 3rd. Regiment of Artillery 2 X 6 Pounders, 1 X Howitzer; 2 Guns (Veteran)
*Towson Battery Commander
 deployed 

+1 morale


Detached 

Samuel D. Harris (Average)

2nd Light Dragoons 70 men X7 (Line)



3rd Brigade
Brigadier General Porter


5th Pennsylvanian Volunteers  (200 men) x21 (Second Line) 

-1 morale

Round down half casualties (at long range only)


American Native Allies (300 Natives Total)150 men X15 (Conscripts; -1 morale)

Classed as an open order horde

Move up to half and fire

Can change direction freely

Cannot be unformed (they are already)

Move normally through difficult terrain

Can only charge the front of close order units if they are unformed or faltering

-2 open order modifier

May evade as skirmishers

Ignore brigade morale

If routed immediately disperse

0 Open order melee modifier

Fire as conscripts (-2_with just the front rank of figures

May deploy entirely as skirmishers; 2nd Rate Skirmishers (Roll 2D6 per 8 figures)


American Native Allies 150 men X15 (Conscripts; -1 morale)

Classed as an open order horde

Move up to half and fire

Can change direction freely

Cannot be unformed (they are already)

Move normally through difficult terrain

Can only charge the front of close order units if they are unformed or faltering

-2 open order modifier

May evade as skirmishers

Ignore brigade morale

If routed immediately disperse

0 Open order melee modifier

Fire as conscripts (-2_with just the front rank of figures

May deploy entirely as skirmishers; 2nd Rate Skirmishers (Roll 2D6 per 8 figures)


Detached(Average Command)

25th Rifle Company (56 men) X 6 (Veteran)

The parent unit of this light company is unknown; I have assumed the 25th since they had one at Lundy's Lane

*Chosen Men (Rifles). They roll 2D6 per 4 figures. They can form part of the skirmish screen or operate independently. They do not need to stay within 18 inches of close order units. This unit has a range of 17 inches.


Artillery *Arrives on the South Road turn 15

2nd / 3rd Artillery 2 X 6 Pounders, 1 X Howitzer; 2 Guns (Veteran)

+1 Morale


2nd / 3rd Artillery 1 X 12 Pounder; 1 Gun (Veteran)

+1 Morale


2nd Brigade  *Arrives in the Woods on the Left Turn 15
Brigadier General Ripley (Average)


*This regiment was to outflank the British on the left but made very slow progress. They will not arrive until very late in the battle. *Historically the battle was over and they had not arrived. 

21st Regiment (651 to 720 men -80 Ropes' Company) 605 men X 30 (Veteran) and X 30 (Line)

*Includes 17th and 19th Regiments; each had 1 company each attached
+1 morale

Can refuse a flank

+1 to shooting at close range



In Reserve *these units were not engaged but were brought up to follow the British after the battle 

2nd Brigade
23rd Regiment (341 to 400 men) 365 men X 36 (Line)
+1 to shooting at close range


Porter's 3rd Brigade
NY / Pennsylvanian / Canadian Volunteers (340 men) X 36 (Second Line)
-1 Morale
Round down casualties at long range only

Natives (86 men) X 9 (Conscript)
*See rules above


Artillery Reserve
Bombardiers and Sappers 3 X 18 Pounders (Line)

2nd and 3rd Artillery 2 X 12 Pounders (Line)