The Battle of New Orleans, January 8th, 1815
The 16 Gun USS Louisianna provided additional artillery support for the Americans.
1=20, Each cannon = 4
British Army Special Rules
Victory Conditions; The British have to rout the American army at Line Jackson.
1. British Infantry Shooting Bonus; British / Canadian infantry get +1 to shooting rolls when in line. Militia and Indians do not get this bonus.
2. Chosen Men; Up to 12 men maybe deployed as Chosen Men (Rifles). They roll 2D6 per 4 figures. They can form part of the skirmish screen or operate independently. They do not need to stay within 18 inches of close order units. This unit has a range of 17 inches.
British Army
Edward Packenham (Average)
*All light Companies were formed into 2 battalions for the battle. Their numbers have been subtracted from each unit.
2nd Brigade (Right)
Major General Samuel Gibbs (Average)
Battalion of Light Companies (320) X18 (Veteran)
+1 morale
Can refuse a flank
+1 to shooting in line
*Entire formation can skirmish
4th (King's Own) Foot (720) X36 (Veteran)
+1 morale
Can refuse a flank
+1 to shooting in line
44th (Essex) Foot (746) X36 (Line)
+1 to shooting in line
21st Foot (Royal North British Fusiliers) (710) X36 (Line)
+1 to shooting in line
95th Rifles, 3rd Battalion (273) X12 (Veteran)
*Chosen Men; They roll 2D6 per 4 figures. They can form part of the skirmish screen or operate independently. They do not need to stay within 18 inches of close order units. This unit has a range of 17 inches.
3rd Brigade (Left)
Major General John Keane (Average)
Battalion of Light Companies (260) X12 (Veteran)
+1 morale
Can refuse a flank
+1 to shooting in line
*Entire formation can skirmish
93rd (Sutherland) Highlanders (908) X45 (Veteran)
+1 melee
+1 morale
Can refuse a flank
+1 to shooting in line
1st West India Regiment (912) X45 (Line)
+1 to shooting in line
95th Rifles, 3rd Battalion (273) X15 (Veteran)
Can refuse a flank
+1 to shooting in line
Can form open order
Reserve; 1st Brigade
Major General John Lambert (Average)
14th Light Dragoons (210) X12 (Line)
*Dismounted, had no horses. Count as Light Infantry
Up to half the unit can skirmish
7th Foot (Royal Fusiliers) (702) X36 (Line)
+1 to shooting in line
43rd Foot (Monmouth Light Infantry) (782) X40 (Elite)
*this was one of the best units in the British army
+1 to shooting
+1 morale
+1 melee
Can refuse a flank
+1 to shooting in line
Can form open order
Up to 75% can deploy as skirmishers
5th West India Regiment (716) X36 (Line)
+1 to shooting in line
Artillery
Royal Artillery Battery (6 X 6 Pounders) X2 6 Pounder Guns (Veteran)
Royal Artillery Battery (6 X 6 Pounders)
+1 Morale
Royal Marine Artillery Heavy Gun Battery (6 X 12 Pounders) X2 12 Pounder Guns (Veteran)
+1 Morale
Hot Shot / Firing at Ship Rules (Not play tested yet)
1. Shore Batteries; 2+ to hit at close range, 3+ at long range, -1 modifier if the ship is moving
2. Heavy Artillery; under 21 inches D3 Damage on 2+, Over 24 Inches D3 Damage on 3+
6 Pound Artillery; under 24 inches D3 Damage on 4+, Over 24 Inches 1 Damage on 6+
3. Hot Shot; Any hit that causes damage sets the ship alight on a 5 or 6. Each successful fire does D3 damage to the ship a turn.
4. Rockets; 12; D3 Damage sets ship alight, 11-9; 1 Damage Set alight on 5 or 6
Royal Horse Artillery Rocket Troop X2 Rockets (Veteran)
+1 Morale
Rocket Rules
-Range of 48 inches, must have line of sight, may fire overhead
Roll 2 D6
12 Direct and devastating hit. Six casualties. Consult double six table
11 – 9 Target unit lose 1 casulty and falters BUA’s set alight.
8-4 Miss
3 The nearest friendly unit to the rocket battery is hit by stray rockets and loses two casulties.
2 Rockets double back and strike ammunition. Rocket battery completely destroyed. (Rout)
Column of Attack (West Bank)
L. William Thornton, 85th Foot (Average)
85th (Bucks Volunteers) Regiment of Light Infantry (560) X30 (Veteran)
+1 morale
Can refuse a flank
+1 to shooting in line
*Up to 50% of this unit can skirmish
Royal Marines (100) X12 (Veteran)
Sailors (100)
+1 morale
+1 melee
Can refuse a flank
+1 to shooting in line
Can form open order
Can deploy as skirmishers
Royal Marines Rocket Section X1 Rocket (Veteran)
+1 Morale
Rocket Rules
-Range of 48 inches, must have line of sight, may fire overhead
Roll 2 D6
12 Direct and devastating hit. Six casualties. Consult double six table
11 – 9 Target unit lose 1 casulty and falters BUA’s set alight.
8-4 Miss
3 The nearest friendly unit to the rocket battery is hit by stray rockets and loses two casulties.
2 Rockets double back and strike ammunition. Rocket battery completely destroyed. (Rout)
American Army Special Rules
Victory Conditions; The Americans must rout the British army.
1. Linear Tactics; Line units in the same brigade have to have the same formation except to go around terrain and other units.
2. Buck and Ball; American Regulars used “Buck and Ball”; a round shot with 3 buck shots, they get +1 to hit at close range.
3. Chosen Men; Up to 12 men maybe deployed as Chosen Men (Rifles). They roll 2D6 per 4 figures. They can form part of the skirmish screen or operate independently. They do not need to stay within 18 inches of close order units. This unit has a range of 17 inches.
American Army
Major General Andrew Jackson (Excellent)
Line Jackson
*All units listed in order from the river. The cannons were mixed in with the units along the line.
American Right
Colonel George T. Ross (Average)
Lafitte's Pirate Artillery X1 12 Pounder (Line)
Riflemen X8 (Line)
Beale's Rifle's (23)
*Various Rifle Companies; Deployed behind Battery
*Chosen Men; They roll 2D6 per 4 figures. They can form part of the skirmish screen or operate independently. They do not need to stay within 18 inches of close order units. This unit has a range of 17 inches.
7th Infantry (436) X30 (Line)
Plauche’s Uniformed French Militia (315)
French Uniformed Militia Artillery X1 12 Pounder (Second Line)
-1 morale
Round down half casualties
Daquin's and Lacoste’s Free Men of Colour (462) X24 (Second Line)
*Daquin's Battalion were veterans of the American Revoloution who fought for the Spanish
-1 morale
Round down half casualties
44th Infantry (352) X21 (Line)
Company United States Marines (58)
+1 to shooting at close range
American Left
Major General William Carroll (Average)
Light Artillery 4 Pounder X1 (Line)
Carrol’s Tennessee Militia Brigade (806) X40 (Conscripts)
1st, 2nd and 3rd West Tennessee Militia
-1 morale
-1 melee
-1 firing modifier
Louisiana Militia Artillery 6 Pounder X1 (Conscript)
-1 morale
-1 melee
-2 firing modifier
Adair’s Kentucky Militia Brigade (680) X30 (Enthusiastic Conscripts)
Slaughter's, Gray's and Mitchuson's Kentucky Militia
-1 melee
-1 firing modifier
Coffee’s Tennessee Mounted Gunmen Brigade (546) X24 +6 Skirmishers (Conscripts)
1st and 2nd West Tennessse Volunteer Mounted Gunmen
Jugeat’s Choctaw Indians (62)
-1 morale
-1 melee
-1 firing modifier
Reserves
Cavalry *Independent Unit
Ogden (Average)
1st Light Dragoons (50) X10 (Second Line)
Hind’s Mississipi Mounted Rifles (150)
-1 morale
-1 melee
Kentucky Militia (320) X15 (Enthusiastic Conscripts)
-1 melee
-1 firing modifier
Artillery on Jackson's Line
Total 14 Guns in 8 Batteries X4 Guns Total (placed with brigades above)
*2 6 pounders, 3 12 pounders, 3 24 pounders, 2 4 pounders, 1 32 pounder, 1 18 pounder, a mortar and a 9 inch howitzer. These were in batteries of one or two guns.
Lafitte’s Barbarians (Pirate Gunners) (36)
Light Artillery (78)
New Orleans Militia Gunners (Unknown Numbers)
West Bank
Brigadier General David B. Morgan (Average)
Naval Battalion (106 men and 16 Guns) X2 Guns (Line)
2 Guns facing West
Naval Battalion X2 Guns (Line)
2 Guns facing North
Grey's Kentucky Militia (320) X30 (Conscripts)
Major Paul Arnaud's Louisiana Militia (250)
-1 morale
-1 melee
-2 firing modifier
USS Louisiana (Schooner) (16 X 24 Pounders) Counts as 2 X 12 Pounders Per Side
*8 Guns per Side. Position can be seen on the map. Begins the battle anchored.
8 Hit Points (Each cannon shooting at it is actually 4 cannons)
*it's sister ship had been destroyed with hot shot by the British
West Bank Reinforcements; From Reserves *Come on turn 10
Militia (400) X21 (Conscript)
*Mostly unarmed
-1 morale
-1 melee
-4 firing modifier
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