1. The Attack on the USS Oneida; On July 19th the Royal George, Moira and Regent (sloop) attacked the only American warship on Lake Ontario at Sacket's Harbour. The British did not succeed and the Americans took all of the guns from the shore side of the Oneida and mounted them on shore as the British approached. The lack of experience and leadership of the British Provincial Marine showed and they were unable to take the Oneida.
2. The Battle of Lake Erie / Put in Bay; The British were seriously outgunned and undermanned in this one but still have a slight chance (maybe). As a "What If?" the British can set up on a more advantageous position. Perhaps on springs near a shore line.
Another "What If?"; The British could attack the Lake Erie fleet before it was refitted just after launch
3. The Attempted Capture of the Royal George on Nobember 6th 1812. Isaac Chauncey had only been in charge of the American naval forces for a few weeks but had already converted a number of merchant vessels and started building new ships. The newly formed Ontario fleet attacked the Royal George right in Kingston Harbour.
4. The so called "Burlington Races"; One of a couple of limited engagements where the two fleets fought on Lake Ontario. On September 28th 1813 the two fleets became heavily engaged briefly. Just before this they had a long range running battle of the Geonesse.
5. "What If?" May 8th 1814; Assault on Sackett's Harbour
With the launch of the Prince Regent and Princess Charlotte the British had naval dominance in the spring of 1814. They were aware that the Americans had just built the Superior but the almost complete USS Mohawk, that would turn the tables again. Drummond and Yeo wanted to do this land and sea assault but Prevost said no. Instead of this assault the British successfully took Oswego. From May to June 5th Yeo blockaded Sackett's Harbour. He then stayed at Kingston awaiting the launch of the St. Lawrence.
6. "What If?" July and August 1814; The Battle at the Mouth of the Niagara River
In July and August the Americans trapped the Star 14, Charwell 13, Netley 9, and Vincent (the Magnet 11, was blown up to avoid capture) up the Niagara with the Jefferson 20, Sylph 18, and Oneida 14. The battle would be the British ships engaging the Americans. The British controlled the forts on both sides of the river. They are outgunned but perhaps with the forts this could be a good battle.
7. "What If?" July / August 1814; The Battle of Kingston Harbour
Chauncey blockaded the British with the Superior 58, Mohawk 42, Pike 26, and Madison 23. The Jones 21, was sent to try and raid their supply line. The British had the Prince Regent 58, Princess Charlotte 40, Montreal 21, Niagara 21 and an unknown number of gunboats. Chauncy hoped for a battle but Yeo was awaiting the completion of the St.Lawrence. This could have been a decisive battle. The American ships had more long guns and larger ships. With 10 gunboats or so perhaps the British could have tried their odds.
8. Plattsburgh / Lake Champlain; with a simultaneous land battle.
The HMS St. Lawrence, launched in the fall of 1814. It was larger than the HMS Victory. The British had two more this size to launch in 1815.
9. Lake Ontario What If? 1815; The British with three first rate ships and two frigates vs two American first rate ships and their two frigates (all of the American ships were bigger than the British ships)
Thanks for these excellent posts, Chuck!
ReplyDeleteAs you've shown, it can take quite a bit of time and research to create interesting scenarios for your Great Lakes miniatures.
So you (and others following your blog) might be happy to learn that there's also an alternative to dreaming them up from scratch: Let a boardgame generate the scenarios for you automatically.
Legion Wargames www.legionwargames.com) is taking preorders now for "A Glorious Chance: The Naval Struggle for Lake Ontario, 1813." It's a solitaire, card-assisted game that covers that summer's campaign. It generates encounters that tell you the approximate date (turn scale is about 2 weeks), the specific ships involved, their mission (for example, patrol, land support, convoy escort), and the area of the lake the encounter takes place (the area-movement map divides the lake into 6 zones). The game also tells you which side has the starting weather gauge, and can add certain random events that affect the battle (for example, haze, large swells, sudden storm, sickness, missed signal, separated ships)
Once you have those basics, you can use whatever miniatures system and scale you like to fill in the remaining details (such as wind direction and stength) and set up your battle on the tabletop.
Another advantage of using A Glorious Chance is that your battles start to mean something in the context of a larger campaign. You experience the naval shipbuilder's race, for example, and have to make decisions about when to refit your ships or launch new ones. You face your army's constant demands to transport troops around the lake, and the army might even temporarily requisition one of your ships to carry wounded and prisoners.
I'm the designer of A Glorious Chance, and I hope you will find it helpful. You can learn more about it on the game's web pages, and please feel free to post there with any questions for me:
Boardgamegeek:
https://boardgamegeek.com/boardgame/176588/glorious-chance-naval-struggle-lake-ontario-1813
Consimworld:
http://talk.consimworld.com/WebX/.1ddb5674/113
That sounds great! I will check it out. Good luck!
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